D&D replaces the word “race” in character creation: “we don’t intend to go back to that term”

Dungeons & Dragons is currently going through some changes. A public playtest of new rules called One D&D began in August, and several tonal shifts in its portrayal of fantasy have been introduced in recent years. That includes trying to move away from racial stereotypes by changing things like the depiction of the Romani-like people called the Vistani in the Ravenloft books. Not everything has been smooth sailing, and after criticism that the way Spelljammer’s flying ape people called hadozee resembled racist stereotypes, Wizards of the Coast first apologized and then changed the review process to include cultural consultants for all D&D books.

The next step, as explained in a blog post published on D&D Beyond (opens in a new tab) today, is moving on from using the word “race” to describe elves, dwarves, and the various other options players can choose from when creating their characters. Which, frankly, has always seemed inappropriate, even ignoring the fact that it’s been used to describe options as diverse as humanoid dragons, talking plants, and essentially robots.

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