Disco Elysium’s elevator pitch: ‘the greatest fantasy setting ever conceived’

Disco Elysium’s elevator pitch: ‘the greatest fantasy setting ever conceived’

There are some terrible things going on around Disco Elysium at the moment: indeed, the legal side of things becomes more complex than the game itself. In which context it is good to remember that under the drama is without a doubt one of the best PC games of all time. As the creators have discussed before, the game grew out of a fantasy universe created by Robert Kurvitz some two decades ago, and to celebrate the eighth anniversary of pitching the thing, writer Martin Luiga shared the initial pitch that got it off the ground.

The setting “began as an attempt to create a more epic version of a bootleg Finnish D&D system while Robert [Kurvitz] was still a teenager,” writes Luiga“and at first it was called ‘Evermier.’ […] Most of the involvement was about system building. The Wizard’s Book was supposed to have 350 spells in all, each with at least half a page of history about the spell, in prose.” The name change to ‘Elysium’ came about after it was “suggested to Robert by a chap on the dragon.ee D&D and LARP forum” though it took Kurvitz a while to figure it out.

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