Former Retro Studios Dev Reveals ‘Rejected’ Wii Pitch Metroid Tactics

Image: Nintendo

It seems that the Metroid Prime series was not the only Metroid series worked on at Retro Studios. Did You Know Gaming has been able to uncover one of the developers’ other projects that never saw the light of day.

Metroid Tactics was a concept presented internally by Paul Tozer – a member of the Metroid Prime team. This mysterious project was aimed at the Wii, with the pitch written up in late 2007 after the completion of the third Prime game. It would have been a “series prequel” – with events taking place “long before any other game in the Metroid series”.

“It marks the very moment when Samus Aran first separates from the Chozo who raised her from childhood, meets humanity and becomes a bounty hunter. The game also marks humanity’s very first encounter with the space pirates and metroids.

“Samus must work with an elite team of highly trained Galactic Federation Troopers and colorful bounty hunters to stop the incursion on several Galactic Federation planets, in various locations on planets such as Norion and Earth and finally take on the Space Pirates at their outpost on the planet. Zebes.”

Tozer describes how the game would be similar to the turn-based tactical series XCOM:

“It’s basically XCOM, it was XCOM in the Metroid Universe except instead of fighting aliens, you’re fighting space pirates – who are also aliens, but different.”

Metroid Tactics
Image: via Did You Know Gaming

Samus would have been the main character of the game, but she was apparently just one of many soldiers the player would have commanded. Players would have controlled a boss, specifically known as Justin Bailey (a throwback to the famous password in the original Metroid game on the NES). Tozer adds:

“The player takes on the role of a Galactic Federation Commander…it even has a name for him, I won’t repeat that. Pretty stupid name”

The project was to use the Wii’s unique controls, and for Retro it was to be a “relatively inexpensive” project, as it could have reused much of the engine, art assets, and animation from the Prime series.

So, what was the conclusion to Metroid Tactics? This project was only worked on by Paul Tozer and was rejected by Retro’s “higher-ups”, so Nintendo never ended up seeing the pitch. Did you know Gaming’s latest video goes into more detail. You can check it out on YouTube.

Would you be up for a game like this? Comment below.

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