God of War Ragnarök music intern goes uncredited for work on game

God of War Ragnarök music intern goes uncredited for work on game

A former intern at Sony Santa Monica has said that their work on God of War Ragnarök had gone uncredited.

Composer Jessica Mao shared her story on Twitter, stating that she “worked on the editing/arrangement/implementation of the Freya chase scene” as well as the “Thor boss fight music”.

However, despite her input, Mao said her name was not included in the game’s final score as her contribution to Ragnarök did not meet the “minimum criteria” required (although Mao is unsure what “this criteria might be”).

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“Unfortunately, my name is not in the tutorial and apparently cannot be added in a patch update,” wrote Mao (thanks, PushSqure). “I was told that in order to be credited, my contribution to the game must meet some ‘minimum criteria’… this was incredibly disappointing and disheartening for me to learn and I would hate for anyone else to go through that.”

She continued: “Game developers, please credit EVERYONE who participates in the development of a game. It only makes sense.”

In response to Mao’s post, Sony Santa Monica senior audio engineering designer Sean LaValle said he was “sorry to hear about this”, and agreed that “everyone who has contributed to a project should be credited”.

While LaValle said “it may actually be too late” to rectify the situation, he assured Mao that he would “definitely ask about this”.

As of yesterday, Mao had heard no more about this from Sony Santa Monica.

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