What do you call armor-piercing ammunition that doesn’t pierce armor? That’s the question hot on the lips Duty calls community right now when it comes to a very strange update from the last update in war zone 2.
We’ve already taken a look at what the Modern Warfare 2 patch notes contain in our dedicated article, but there’s another set of changes to Raven’s dedicated Warzone 2 patch notes that’s also worth a look.
In addition to a few extra bytes of information (“Increased sound alert for when the jailer enters the Gulag” or “Fixed an issue that caused progression for the ‘Dragon in Downtown’ Calling Card to not track”, for example) there is a peculiar update which has players of the big budget Battle Royale stumped.
- Armor Piercing Ammunition
- Removed damage multiplier against armored opponents
Strange, isn’t it? The attachment still has other uses, of course; Equipping that ammo type will do more damage to vehicles and kill streaks called into AO (very handy against all those Uber drivers), but the primary function of the rounds – to damage armored soldiers more – is now moot.
“They should change it to Vehicle Piercing Ammunition, literally thought APA was meant for Warzone,” says one commenter on Reddit.
“So it’s now misleading in its name,” says another, “and with how many armored enemies the DMZ throws at you, you’re going to run out of ammo even faster.”
The AI-controlled enemies in the Battle Royale portion of the game are a problem, and using LMGs with armor-piercing ammunition was a solid tactic in dealing with them. It seems Raven and Activision want to keep the challenge on a solid gradient by removing this trait from the ammo.
One user jokes that this won’t be the end of the strange ammo-changing nature of Raven’s patches. In the next update: High Velocity Ammo is now slower [and] Burning ammunition now uses freezing,” they joke.
Joking aside, to understand the decision a bit more, it’s helpful to reflect on where AP rounds sit in the meta. Armor piercing is intended for penetration damage, with vehicle/killstreak damage as a bonus. Incendiary is meant to work as the opposite, sort of, with damage-over-time meant as a decoy (although, right now, DOT is practically useless). If you think of AP more as ‘Stopping Power’, you are probably in a better headspace to understand the attachment and its place in the game.
Let’s just hope there is a name change, or something, in the future to make this easier to parse.